![]() The convenience store scene is strange, even by the standards of this show. I’d love to hear the thoughts of other AF fans. I could go on but this is a long post already. His visual style is incredibly distinctive and I wish we had more of it. I would love to see a sketchbook of PC’s work whether AF related or not. In terms of the environment, Bregna is depicted as almost Brutalist architecture with MC Escher’s input due to the confusing angles. I know PC designed the characters this way as a reaction to the limitations placed on him when animating rugrats and the facial expressions are amazingly complex for hand drawn animation and the characters are very dynamic and physically expressive, which plays into the show’s amazing visual storytelling. Typically comic book characters are 8-9 heads tall but the AF characters are more like 10 or 11 heads tall which is more like fashion illustration proportions. On the other hand TG is not the classic handsome lead either. I knew of Moebius at the time but not Egon Schiele (who I discovered through the show) and the designs are a perfect amalgamation of those two styles.ĪF is a visually arresting design but with the elongated, angular style she is not the standard cheesecake bag girl that was big in comic books at the time. These were what drew me to the show when I started watching it. Is TG a bad person doing good things for bad reasons? The more we see of AF and TG, the more this changes depending on the circumstances.Īlong with the many ‘deaths’ of AF along the way (which is never the last stand heroic sacrifice), the morality is one of the things that for me make AF ahead of its time even today. Is AF a good person doing bad things for good reasons. This grey morality is why AF is a truly adult animation. Trevor Goodchild (TG) is the ultimate victor and we are left to decide whether he found a cure for the disease and held it back to further his own cause or whether he in fact caused it. And who are the guys in grey and black? Who do we root for? She doesn’t need to get involved here so this shows and almost casual childlike aspect to her character. AF doesn’t understand the significance of the liquid and tosses it aside to use the canister to hide a grenade with which she kills the last Breen. ![]() Later on she comes across Breens battling members of an unknown faction over what we later learn is the antidote to a contagion sweeping Bregna. When AF almost casually gut shoots the female Breen at the end we wonder if she is really the hero. This been commented on over and over but PC does a brilliant job in showing us the one against many hero tropes complete with rousing score as she embarks on an assassination mission before pulling the rug from under us when the faceless hordes are shown as individuals who feel compassion, care, pain, distress. I always wondered if Peter Chung (PC) had another name in mind or any name at all. I’ve had time to think about it and digest it so here’s a few observations and (sometimes rhetorical) questions.Īpparently this was originally the name of the shorts, not the character. (eg - Surgery Today featuring an image of a hair cut). Over the years I’ve rewatched it many times and hit pause on many fleeting images to see what’s there such as the magazine covers at the end which were so random they felt like dream images. ![]() As a permanent doodler and sketcher, I loved the art style which was unlike anything I’d seen and it was a while before I even found out the feature was called Aeon Flux as I missed the ocular flytrap opening. I didn’t know what I was watching it seemed to be some kind of European style animated feature (it reminded be a bit of Moebius and some of the ‘ligne claire’ artists). ![]() Lange Ladezeiten, einige Abstürze sowie das unnötige Zurücksetzen zum letzten Checkpoint sorgen dafür, dass die Motivation mitunter sogar im Keller verschwindet.I tuned into the Liquid Television finale and saw the full pilot in one go. Für kurze Zeit kann die agile Lady richtig fesseln, auf Dauer verliert sie allerdings an Reiz. Anders als in der BloodRayne-Fortsetzung artet das immerhin nicht zum Dauerprügeln aus, sondern wird von Passagen abgelöst, in denen ihr Rätsel lösen oder klettern müsst. Damit verlieren die Schlägereien schnell an Reiz und mutieren zum ernüchternden Pflichtprogramm. Es ist allerdings ein Jammer, dass die Gegner stark zuhauen, aber kein gewitztes Vorgehen an den Tag legen. Dass das Geschehen in unterkühlter, neonbelichteter Science-Fiction-Umgebung stattfindet, macht zusätzlich Laune und brachiale Finisher locken mich immer wieder in den Kampf. Aeon Flux ist die bessere Rayne: Gegner in den Abgrund werfen und das Ergebnis in Zeitlupe bestaunen ist genau so lässig wie à la Neo an der Wand laufen. ![]()
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